And often reading what contents it bears;<p>
<p>Island Delta has a very pleasant cartoonish look to it. It's this that caught my eye initially but it was the isometric espionage action that held my interest.</p><p>It's an upcoming iOS game currently being built by Finnish brothers Sami and Timo Kuronen.</p><p>Being sci-fi, Island Delta is primarily cool blues and shiny metallics. You're a master thief sent to infiltrate various well-guarded facilities.</p><p>You specialise in being agile and sneaky to get past guards and surveillance technology. As such, you'll be using a rope gun to reach areas and trying to avoid or disable enemies to remain unseen.</p><p>The rope gun in particular reminds me of the rope arrows in Thief that were used to take your sneaking to a greater height.</p><p>While timing is key in those action-based scenarios, Island Delta introduces some puzzle elements, too. You'll have to hack into terminals and pick locks to get around at times.</p><p>The levels have multiple solutions available that you'll be able to experiment with.</p><p>Perhaps you'll turn security bots on guards, fill rooms with sleeping gas, or distract enemies with by setting off a distant alarm.</p><p>Island Delta is right in the rut of mid-development right now but it seems worth keeping an eye on. You can do so by checking out its development log.</p>Thanks Christian V!'Many there were that did his picture get,
Transport line(mod)A BULL was striving with all his might to squeeze himself through a narrow passage which led to his stall. A young Calf came up, and offered to go before and show him the way by which he could manage to pass. "Save yourself the trouble," said the Bull; "I knew that way long before you were born."
The accident which brought me to her eye
"There's no brook in the garden."
<p>We're at the Montreal International Games Summit, mercifully abbreviated to MIGS, on the lookout for great mobile games.</p><p>And, as is becoming a habit of ours, we brought our Big Indie Pitch to town with us.</p><p>This is an event we've hosted all around the world, in which indie devs are granted four-minute, speed dating-esque opportunities to woo a panel of journos and publishers with their games.</p><p>Here in Montreal, it was Picnic Game Labs who won out with its endless stopper, Grumz. Shop Heroes and Eon Altar were named runners-up.</p><p>The fact that the game managed to impress the judges in only four minutes of gameplay is, to some extent, proof of its success in the moment-to-moment experience.</p><p>Indeed, all that's needed to control Grumz is one digit, with which you'll attempt to prevent a rotating, mellowed-out disco ball from eating horrible shape death.</p><p>Constantly yo-yoing along a wire in the centre of the screen, your only power is to stop it (temporarily) in its tracks to avoid all manner of geometric nasties rushing in at various speeds from either side.</p><p>Billed as the "first infinite stopper" - although we'd be unsurprised if there were other claimants for that title - Grumz is nonetheless a pleasingly minimal and more-ish thing.</p><p>A BOY put his hand into a pitcher full of filberts. He grasped as many as he could possibly hold, but when he tried to pull out his hand, he was prevented from doing so by the neck of the pitcher. Unwilling to lose his filberts, and yet unable to withdraw his hand, he burst into tears and bitterly lamented his disappointment. A bystander said to him, "Be satisfied with half the quantity, and you will readily draw out your hand."
1. GOD MODE
2. DUMB ENEMY
3. NO ADS